Gaming Proxies that don't get blocked.
Game stores, servers, and limited in-game drops are region-locked and rate-limited, and datacenter IPs get throttled or banned. Reach region-locked stores and pricing, test your game from other markets, and run multiple accounts with residential IPs that read as ordinary players.
Without proxies, gaming stalls fast.
Game stores, servers, and limited in-game drops are region-locked and rate-limited, and datacenter IPs get throttled or banned.
Cut ping to far servers
Route through a residential IP close to the game server to trim latency to distant regions and smooth out your connection.
Unlock region-locked games
Appear to play from another country to reach titles, servers, and tournaments that aren't available at home.
Shrug off DDoS attacks
Keep your real IP off the lobby. Attackers hit the proxy, not your home connection, so you stay online.
Hide your home IP
Stop opponents and lobbies from seeing or logging your real address — useful for streamers and competitive players.
The right proxy type for gaming.
Residential by country reaches region-locked game content; mobile helps where account checks are strictest.
For low-ping play and region access.
From $2.25/GB at scale
- Lower ping to distant game servers
- Region-locked titles & tournaments
- Hide your home IP from lobbies
- Stable, real-ISP routing
For gaming away from home.
From $4.25/GB at scale
- 4G/5G play on the move
- Carrier IPs, hard to block
- Costs more per GB
- Higher, more variable latency
Flagged by anti-cheat and stores.
Not sold by us
- Game stores block datacenter ranges
- Anti-cheat bans on sight
- Region unlocks fail
- OK only for non-game traffic
Four mistakes that make gaming proxies hurt.
The wrong proxy adds lag instead of cutting it. These are the failures we see most.
Picking a far-away location
Routing through a proxy farther than the server adds latency instead of removing it.
Fix: choose a location near the game server — set -city-frankfurt etc.
Using datacenter IPs
Game stores and anti-cheat flag datacenter ranges, blocking region unlocks or banning accounts.
Fix: use residential IPs — real-ISP traffic the game expects.
Free or public proxies
Overloaded shared proxies add jitter and can sniff your traffic — worse than no proxy.
Fix: use a paid residential pool with stable, sticky sessions.
Ignoring region rules
Some titles ban region-hopping; others just need the right store region.
Fix: match the IP region to the title and check its rules first.
Gaming pricing.
Pay per GB from $2.25/GB at scale, with loyalty discounts on top. No use-case surcharge; the same product serves every workflow.
From $4/GB at the starter tier, drops to $2.25/GB at 500-1000 GB.
Game traffic is light — most players sit in the 10-60 GB/month range, which is $3-$3.50/GB effective, with loyalty discount on top once you cross $100/month.
Common gaming questions.
Residential proxies. Residential by country reaches region-locked game content; mobile helps where account checks are strictest.
Game stores, servers, and limited in-game drops are region-locked and rate-limited, and datacenter IPs get throttled or banned.
Point your client at our gateway over HTTP/HTTPS/SOCKS5, authenticate with username:password or a whitelisted IP, and choose residential IPs. No SDK or agent.
Pay-as-you-go from $2.25/GB at scale, loyalty discounts on top, bandwidth never expires.
Yes — buy 1 GB, run your workflow, and check the success rate before committing volume.
Start gaming on the right IPs.
Buy 1 GB, run gaming on your real target, and watch the success rate. Bandwidth never expires.